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Then don't strafe into your own grenades!!!wast3d wrote:Sim there's a nade bug - if you're strafing and fire a nade sometimes it'll do like 75 self damage
But seriously, the "self damage" option should be disabled by default and needs to be voted on. I'll double check the code when I get home later.
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sim, wast3d is talking about, when you moving forward really fast and throw a grenade, you walk into it. The original code the grenade used to not hit you when you threw it moving forward fast. pan1ck1ng, I would agree about the machine gun if it didn't have stun. But with a solid aimer mg can take out a guy chaingunning you! Thats not a good spawn weapon.
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Yes, and EMZ changed it so that grenades do self-damage so you can't just spam an area blindly. The "self damage" option turns that off and reverts to "standard" D3 - which was a bug IMO.Kev wrote:sim, wast3d is talking about, when you moving forward really fast and throw a grenade, you walk into it. The original code the grenade used to not hit you when you threw it moving forward fast.
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yeah if the mg didn't have stun I think there would be a more balanced game right there. You still get the aim and it does stupid damage... which is fine... but that is just goddamn annoying.. you have an advantage with the map as far as control. and weapons... yet with stun you can't keep it against a player with pro aim.. its hard cause most of us are now on the same level. yet its almost a better weapon to have than the cg. I almost wanna just start useing that instead. cause well than other people can't hit me.