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SunTzu
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Post by SunTzu »

is that ripley?
Kev
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Post by Kev »

lol, love the girl! Yea I can't see why people complained about pistol spawn with 2 grenades. Grenades are pimp.
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simulation
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Post by simulation »

eXg. SunTzu wrote:is that ripley?
Well, if it were "Ripley" it may fall foul of someone's copyright. I'm calling her "Marina" :)
mrgreen_
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Post by mrgreen_ »

Sim there's a nade bug - if you're strafing and fire a nade sometimes it'll do like 75 self damage

and I'm all for starting with pistol only but that's just me :)
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eXg. Pun1sher
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Post by eXg. Pun1sher »

Very nice Simon. You are wise for choosing the name carefully. :) First rate work, but then that's nothing new. :)

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simulation
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Post by simulation »

wast3d wrote:Sim there's a nade bug - if you're strafing and fire a nade sometimes it'll do like 75 self damage
Then don't strafe into your own grenades!!!

But seriously, the "self damage" option should be disabled by default and needs to be voted on. I'll double check the code when I get home later.
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simulation
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Post by simulation »

eXg. Pun1sher wrote:Very nice Simon. You are wise for choosing the name carefully. :) First rate work, but then that's nothing new. :)

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Grinder {IFZ}
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Post by Grinder {IFZ} »

machine gun is much more fair than pistol and helps against spawn rape .nads can be heard and easily avoided
Kev
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Post by Kev »

sim, wast3d is talking about, when you moving forward really fast and throw a grenade, you walk into it. The original code the grenade used to not hit you when you threw it moving forward fast. pan1ck1ng, I would agree about the machine gun if it didn't have stun. But with a solid aimer mg can take out a guy chaingunning you! Thats not a good spawn weapon.
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simulation
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Post by simulation »

Kev wrote:sim, wast3d is talking about, when you moving forward really fast and throw a grenade, you walk into it. The original code the grenade used to not hit you when you threw it moving forward fast.
Yes, and EMZ changed it so that grenades do self-damage so you can't just spam an area blindly. The "self damage" option turns that off and reverts to "standard" D3 - which was a bug IMO.
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eXg. Frag///aster
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Post by eXg. Frag///aster »

yeah if the mg didn't have stun I think there would be a more balanced game right there. You still get the aim and it does stupid damage... which is fine... but that is just goddamn annoying.. you have an advantage with the map as far as control. and weapons... yet with stun you can't keep it against a player with pro aim.. its hard cause most of us are now on the same level. yet its almost a better weapon to have than the cg. I almost wanna just start useing that instead. cause well than other people can't hit me. :)
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